
Super DBZ has a ton of variety, and once you get past the skill wall you start to feel accomplished, you have a better understanding of the game, it's that feeling that gives the player the drive to play fighting games.

They have zoners like Krillin who controls the area around him to make his opponent to approach from a bad angle to try and make an opening.

#DRAGON BALL Z FIGHTING GAMES PLAY NOW 22 ANDROID#
Super DBZ has the grappler character Android 16, who wants to put fear into the opponent and try to open them up for a grab or a heavy string of strong hits into a super. You hit the same buttons for every character to do similar things and there is no difference in play style. Where the Budokai and Tenkaichi games fall off for me is that all characters play the same. Dragon Ball fans praise DBZ Budokai and Tenkaichi for the robust roster and insane super moves and how easy it is to just pick up and play, but what Super DBZ has is depth, an intricate combo system, and wide variety of characters with different character archetypes. I thought it was an interesting mechanic to me, for others this might not be as appealing and some players may be down right confused. Super DBZ is an attempt at a legitimate fighting game with some quirky aspects, like creating character cards and leveling up your fighters card with unique special moves and skill traits.

It's a shame this game wasn't popular, it is the best DBZ fighting of it's time overlooked because of it's small roster, limited game modes, It's a shame this game wasn't popular, it is the best DBZ fighting of it's time overlooked because of it's small roster, limited game modes, and difficulty to master with it's steep learning curve.
